
Like I mentioned earlier, this game really relies on your ability to maximize the squad system. It gives the option of leveling up the individual terrain blocks that each squad resides upon. For the most part, the story mode itself takes care of the leveling up that’s needed. Training your army isn’t a matter of wandering around the map, looking for random battles. The neat thing is that unlike in games like Final Fantasy Tactics, where your recruits start out at level one, you can actually buy your recruits up to the highest level of someone currently in your army. Gig also acts as a shop for buying items and new recruits. Your enemies are everywhere, as there are several factions looking to protect, destroy, or use the World Eaters.Īt the beginning of the game, you’ve got a select few blocks where you can lay out the people in your party into various squads. So, you progress through the world, building up an army of your own with which to fight. Obviously, this wouldn’t be much of a game if you just let Gig take over your body (although you certainly do have that option). This is why your character is nameless: Gig repeatedly offers you his power to defeat insurmountable enemies, but at the cost of him taking over your body. Once you hold the sword, Gig inhabits your body - the two souls are now permanantly linked. See, the thing is, Gig is the one who controlled the World Eaters some 200 years ago. She gives you an ancient sword, which has the soul of Gig trapped in it.

The elder of your village intrusts you and your childhood friend, Danette, to go out and destroy the World Eaters (which are dormant at the moment) in order to make sure the world is safe. In a depature from Nippon Ichi games of the past, in Soul Nomad, you are the nameless hero of your creation.
